Eámanë Telrúnya    
CHARACTER NAME PLAYER CAMPAIGN
5 Cleric Elf Lawful Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

36     30ft. (Armored: 20ft.)

DEX
dexterity

14 +2

AC
armor class

23 = 10 + 9 + 3 + 1 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

11 +0

TOUCH
armor class

11

FLAT-FOOTED
armor class

22
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 0 = 0 + 0 + 0
  (cc)Autohypnosis§ wis 6 = 4 + 0 + 2
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  (cc)Bluff¤§ cha 3 = 3 + 0 + 0
  (cc)Climb¤ str 2 = 2 + 0 + 0
  Concentration¤§ con 10 = 2 + 8 + 0
  Craft¤§ int 0 = 0 + 0 + 0
  (cc)Decipher Script§ int 0 = 0 + 0 + 0
  Diplomacy¤§ cha 3 = 3 + 0 + 0
  (cc)Disable Device§ int 0 = 0 + 0 + 0
  (cc)Disguise¤§ cha 3 = 3 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤§ int 0 = 0 + 0 + 0
  (cc)Gather Information¤§ cha 3 = 3 + 0 + 0
  (cc)Handle Animal§ cha 3 = 3 + 0 + 0
  Heal¤§ wis 4 = 4 + 0 + 0
  (cc)Hide¤ dex 2 = 2 + 0 + 0
  (cc)Intimidate¤§ cha 3 = 3 + 0 + 0
  (cc)Jump¤ str 2 = 2 + 0 + 0
  (cc)Knowledge¤§ str 2 = 2 + 0 + 0
  (cc)Knowledge (Psionics)§ int 0 = 0 + 0 + 0
  Knowledge (arcana)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (geography)§ int 0 = 0 + 0 + 0
  Knowledge (history)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (local)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (nature)§ int 0 = 0 + 0 + 0

WIS
wisdom

18 +4         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

16 +3

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

6 = 4 + 2 + 0 + 0 +

REFLEX
dexterity

3 = 1 + 2 + 0 + 0 +

WILL
wisdom

8 = 4 + 4 + 0 + 0 +
BASE ATTACK BONUS 3 SPELL RESISTANCE 0

GRAPPLE
modifier

5 = 3 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Longsword +1 6 1d8+3 19-20/x2
RANGE TYPE NOTES
-   4lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Full-plate +1   50 Longsword +1   4
Shield, large, steel +1   45 Bolts, crossbow (50)   5
Crossbow, light   4 Wand of Cure light wounds   0
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Knowledge (nobility and royalty)§ int 0 = 0 + 0 + 0
  Knowledge (religion)§ int 4 = 0 + 4 + 0
  Knowledge (the planes)§ int 0 = 0 + 0 + 0
  (cc)Listen¤§ wis 6 = 4 + 2 + 0
  (cc)Move Silently¤ dex 2 = 2 + 0 + 0
  (cc)Open Lock§ dex 2 = 2 + 0 + 0
  (cc)Perform¤§ cha 3 = 3 + 0 + 0
  Profession§ wis 4 = 4 + 0 + 0
  (cc)Psicraft§ int 0 = 0 + 0 + 0
  (cc)Read Lips¤§ wis 4 = 4 + 0 + 0
  (cc)Ride¤§ dex 2 = 2 + 0 + 0
  (cc)Scry¤§ wis 4 = 4 + 0 + 0
  (cc)Search¤§ int 2 = 0 + 2 + 0
  (cc)Sense Motive¤§ wis 4 = 4 + 0 + 0
  (cc)Sleight of Hand§ dex 2 = 2 + 0 + 0
  (cc)Speak Language§ int 0 = 0 + 0 + 0
  Spellcraft§ int 4 = 0 + 4 + 0
  (cc)Spot¤§ wis 6 = 4 + 2 + 0
  (cc)Survival¤§ wis 4 = 4 + 0 + 0
  (cc)Swim¤§ str 2 = 2 + 0 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 207
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Elven    
Feats      
Combat-Casting Cleric abilities    
Turn - Extra Turning Turn or rebuke undead    
Armor Proficiency (heavy)      
Armor Proficiency (light) Elf abilities    
Armor Proficiency (medium) Immunity to sleep spells    
Shield Proficiency +2 save bonus vs Enchantment spells    
Turn Undead Low-light vision    
  Proficient with longsword, rapier    
Languages Proficient with most bows    
Common      
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Use Magic Device§ cha 3 = 3 + 0 + 0
  (cc)Use Psionic Device§ cha 3 = 3 + 0 + 0
  (cc)Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
FEATS, LANGUAGES & ABILITIES
       
       
       
       
       
       
       
       
       
       
       
       
Cleric spells Divine Favor Eagle's Splendor Crown of Protection
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Doom Enthrall Crown of Smiting
14 0 5 +1 Endure Elements Find Traps Crown of the Grave
15 1st 3 +1 Entropic Shield Gentle Repose Cure Serious Wounds
16 2nd 2 +1 Hide from Undead Hold Person Curse of Arrow Attraction
17 3rd 1 +1 Inflict Light Wounds Inflict Moderate Wounds Daylight
- 4th - - Invest Light Protection Insight of Good Fortune Deeper Darkness
- 5th - - Magic Stone Lesser Restoration Dispel Magic
- 6th - - Magic Weapon Make Whole Divine Retaliation
- 7th - - Nimbus Of Light Mark of Judgement Energy Aegis
- 8th - - Obscuring Mist Master's Touch Energy Vulnerability
- 9th - - Omen Of Peril Owl's Wisdom Flame Of Faith
  Protection from Chaos Remove Paralysis Glyph of Warding
Create Water Protection from Evil Resist Energy Helping Hand
Cure Minor Wounds Protection from Good Restoration, Lesser Hesitate
Detect Magic Protection from Law Share Talents Inflict Serious Wounds
Detect Poison Remove Fear Shatter Invest Moderate Protection
Guidance Resurgence Shield Other Invisibility Purge
Inflict Minor Wounds Sanctuary Silence Locate Object
Light Shield of Faith Sound Burst Magic Circle against Chaos
Mending Summon Monster I Spiritual Weapon Magic Circle against Evil
Purify Food and Drink Vigour, Lesser Status Magic Circle against Good
Read Magic   Stay the Hand Magic Circle against Law
Resistance Level 2 Stretch Weapon Magic Vestment
Virtue Aid Summon Monster II Mark of Doom
  Animalistic Power Undetectable Alignment Meld into Stone
Level 1 Augury Wave Of Grief Obscure Object
Bane Bear’s Endurance Zone of Truth Prayer
Blade of Blood Black Karma Curse   Protection from Energy
Bless Blade Brothers Level 3 Remove Blindness/Deafness
Bless Water Brambles Alter Fortune Remove Curse
Cause Fear Bull's Strength Animate Dead Remove Disease
Command Calm Emotions Bestow Curse Searing Light
Comprehend Languages Cloud of Knives Blessed Aim Speak with Dead
Cure Light Wounds Consecrate Blindness/Deafness Spikes
Curse Water Cure Moderate Wounds Briar Web Stone Shape
Deathwatch Curse Of Ill Fortune Chain Of Eyes Summon Monster III
Detect Chaos Darkness Channelled Divine Shield Telepathic Bond, Lesser
Detect Evil Death Knell Contagion Vigour
Detect Good Deific Vengeance Continual Flame Vigour, Mass Lesser
Detect Law Delay Poison Create Food and Water Visage Of The Deity, Lesser
Detect Undead Desecrate Crown of Might Water Breathing
Cleric spells      
Water Walk      
Wind Wall      
Wrack      
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
ATTACK ATTACK DAMAGE CRITICAL
Crossbow, light 5 1d8 19-20/x2
RANGE TYPE NOTES
80   4lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Use Magic Device§ cha 3 = 3 + 0 + 0
  (cc)Use Psionic Device§ cha 3 = 3 + 0 + 0
  (cc)Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
FEATS, LANGUAGES & ABILITIES