WEIGHT ALLOWANCE |
Light |
100 |
Medium |
200 |
Heavy |
300 |
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
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LANGUAGES |
Common, Dwarven
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PROFICIENCIES |
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Grapple, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, Sling, Spells(Ray), Unarmed Strike
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SPECIAL ATTACKS |
Flurry of Blows
(Ex)
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Ki Strike
(Su)
Your unarmed attacks are empowered with ki and are considered to have the following properties for the purpose of dealing damage to creatures with damage reduction, Magic |
SPECIAL QUALITIES |
Evasion
(Ex)
If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. |
Fast Movement
(Ex)
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Slow Fall
(Ex)
20 Feet |
Still Mind
(Ex)
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FEATS |
NAME |
DESCRIPTION |
Blind-Fight |
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. |
Combat Reflexes |
You may make a number of additional attacks of opportunity equal to your Dexterity bonus. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Improved Unarmed Strike |
You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. |
Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. |
Stunning Fist |
4/day you may stun an opponant with a carefully placed unarmed attack (DC 15) |
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