Created using PCGen 5.16.0 on Aug 10, 2009

Papa True Neutral 61 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Animal1 0 Hawk Tiny / 2 ft. 0' 0" 0 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
1 1000 0 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
6 -2 6 -2
DEX
Dexterity
17 +3 17 +3
CON
Constitution
10 +0 10 +0
INT
Intelligence
2 -4 2 -4
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
6 -2 6 -2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
8




  
Walk 10 ft. Fly 60 ft. (Average)
AC
Armour Class
17 : 14 : 15 = 10 + 0 + 0 + 3 + 2 + 2 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+0

SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT -4 = -4
+ 0.0
+ 0
  Balance DEX 3 = 3
+ 0.0
+ 0
  Bluff CHA -2 = -2
+ 0.0
+ 0
  Climb STR -2 = -2
+ 0.0
+ 0
  Concentration CON 0 = 0
+ 0.0
+ 0
  Craft (Untrained) INT -4 = -4
+ 0.0
+ 0
  Diplomacy CHA -2 = -2
+ 0.0
+ 0
  Disguise CHA -2 = -2
+ 0.0
+ 0
  Escape Artist DEX 3 = 3
+ 0.0
+ 0
  Forgery INT -4 = -4
+ 0.0
+ 0
  Gather Information CHA -2 = -2
+ 0.0
+ 0
  Heal WIS 2 = 2
+ 0.0
+ 0
  Hide DEX 11 = 3
+ 0.0
+ 8
  Intimidate CHA -2 = -2
+ 0.0
+ 0
  Jump STR -14 = -2
+ 0.0
+ -12
  Listen WIS 2 = 2
+ 0.0
+ 0
  Move Silently DEX 3 = 3
+ 0.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT -4 = -4
+ 0.0
+ 0
  Sense Motive WIS 2 = 2
+ 0.0
+ 0
  Spot WIS 14 = 2
+ 4.0
+ 8
  Survival WIS 2 = 2
+ 0.0
+ 0
  Swim STR -2 = -2
+ 0.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +2 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+5 = +2 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+2 = +0 + +2 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+0 = +0
+ -2 + +2
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +0
+ +3 + +2
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
-10 = +0
+ -2 + -8
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+1
1d2-2
20/x2
0 ft.

*Talons
TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d4-2
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Primary
0 ft.
PS
T
 


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 10, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Talons
Equipped
1
0
0
ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 gp
WEIGHT ALLOWANCE
Light 10 Medium 20 Heavy 30

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES

PROFICIENCIES
Talons
SPECIAL QUALITIES
Animal Traits Animals eat/sleep/breathe
FEATS
NAME DESCRIPTION
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Created using PCGen 5.16.0 on Aug 10, 2009