Created using PCGen 5.16.0 on Oct 2, 2009

Ollie Neutral Good 84 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard4 6000 Halfling Small / 5 ft. 3' 2" 36 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 34 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
7 -2 7 -2
DEX
Dexterity
16 +3 16 +3
CON
Constitution
14 +2 14 +2
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
16 +3 16 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
30




  
Walk 20 ft.
AC
Armour Class
19 : 16 : 14 = 10 + 5 + 0 + 3 + 1 + 0 + 0
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX 5 = 3
+ 0.0
+ 2
  Bluff CHA 10 = 3
+ 7.0
+ 0
  Climb STR 0 = -2
+ 0.0
+ 2
  Concentration CON 9 = 2
+ 7.0
+ 0
  Concentration (Cast defensively) CON 13 = 2
+ 7.0
+ 4
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 12 = 3
+ 7.0
+ 2
  Disguise CHA 3 = 3
+ 0.0
+ 0
  Escape Artist DEX 3 = 3
+ 0.0
+ 0
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 3 = 3
+ 0.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 7 = 3
+ 0.0
+ 4
  Intimidate CHA 5 = 3
+ 0.0
+ 2
  Jump STR -4 = -2
+ 0.0
+ -2
  Knowledge (Nature) INT 9 = 2
+ 7.0
+ 0
  Listen WIS 3 = 1
+ 0.0
+ 2
  Move Silently DEX 5 = 3
+ 0.0
+ 2
  Perform (Sing) CHA 10 = 3
+ 7.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spellcraft INT 9 = 2
+ 7.0
+ 0
  Spellcraft (Decipher spell on scroll) INT 11 = 2
+ 7.0
+ 2
  Spot WIS 1 = 1
+ 0.0
+ 0
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR -2 = -2
+ 0.0
+ 0
  Tumble DEX 10 = 3
+ 7.0
+ 0
  Use Magic Device CHA 10 = 3
+ 7.0
+ 0
  Use Magic Device (Scroll) CHA 12 = 3
+ 7.0
+ 2
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +1 + +2 + +0
+ +0
+ +1
+
Reflex
Dexterity
+8 = +4 + +3 + +0
+ +0
+ +1
+
Will
Wisdom
+6 = +4 + +1 + +0
+ +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+2 = +3
+ -2 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +3
+ +3 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
-3 = +3
+ -2 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+2
1d2-2
20/x2
5 ft.

*Rapier +1 (Small)
HAND TYPE SIZE CRITICAL REACH
Primary
P
S
18-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +3
-1
+3
-3
-1
-7
 Dam 1d4-1
1d4-1
1d4-1
1d4-1
1d4-1
1d4-1
 Special Properties  

Shortbow (Small)
HAND TYPE SIZE CRITICAL
Carried
P
S
20/x3
  Range 30 ft.'
60 ft.'
120 ft.'
180 ft.'
240 ft.'
 Bonus +7
+7
+5
+3
+1
 Dam 1d4-2 1d4-2 1d4-2 1d4-2 1d4-2
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Mithral Shirt +1 (Small)
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10
30hp/inch and 15 hardness

TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Oct 2, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (50)
Carried
1
7.5
2.5
 <b>Mithral Shirt +1 (Small)</b>
(30hp/inch and 15 hardness)
Equipped
1
5
2100
 Outfit (Traveler's/Small)
Equipped
1
1.25
0
ITEM LOCATION QTY WT. COST
 <b>Rapier +1 (Small)</b>
Equipped
1
1
2320
 Shortbow (Small)
Carried
1
1
30
TOTAL WEIGHT CARRIED/VALUE   14.5 lbs. 4452.5 gp
WEIGHT ALLOWANCE
Light 17 Medium 35 Heavy 52

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Elven, Gnome, Halfling
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike, Whip
SPECIAL ATTACKS
Bardic Countersong (Su) for up to 10 rounds
Bardic Fascinate (Sp) can effect 2 creatures as the bard continues to play and concentrate for up to 4 rounds
SPECIAL QUALITIES
Armored Casting You may wear light armor without incurring the normal arcane spell failure chance.
Bardic Inspire Competence (Su) +2 to skill checks for up to 2 minutes
Bardic Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and +1 morale damage rolls (as long as the ally hears the bard sing and for 5 rounds thereafter).
Bardic Knowledge +6
Bardic Music 8/day
+2 morale bonus on saving throws against fear
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Extra Music See Text, You can use your bardic music four extra times per day.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Created using PCGen 5.16.0 on Oct 2, 2009

Bard Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 3 2 0 0 0 0
PER DAY 3 3 1 0 0 0 0
LEVEL 0
Detect Magic
Save: None
Time: 1 standard action
Duration: Concentration, up to 4 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   4
Light
Save: None
Time: 1 standard action
Duration: 40 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   4
Message
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Medium (140 ft.)
Comp: V, S, F
SR: No
School: Transmutation
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   4 creatures
Caster Level:   4
Prestidigitation
DC: 13
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   4
Read Magic
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   4
Summon Instrument
Save: None
Time: 1 round
Duration: 4 minutes [D]
Rng: 0 ft.
Comp: V, S
SR: No
School: Conjuration
Effect:  Summons one instrument of the caster's choice.
Source:  SpellsS.rtf
Target Area:   One summoned handheld musical instrument
Caster Level:   4
LEVEL 1
Charm Person
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 4 hours
Rng: Close (35 ft.)
Comp: V, S
SR: Yes
School: Enchantment
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
Target Area:   One humanoid creature
Caster Level:   4
Cure Light Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
Effect:  Cures 1d8+4 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   4
Unseen Servant
Save: None
Time: 1 standard action
Duration: 4 hours
Rng: Close (35 ft.)
Comp: V, S, M
SR: No
School: Conjuration
Effect:  Invisible force obeys your commands.
Source:  SpellsT-Z.rtf
Target Area:   One invisible, mindless, shapeless servant
Caster Level:   4
LEVEL 2
Glitterdust
DC: 15
Save: Will negates (blinding only)
Time: 1 standard action
Duration: 4 rounds
Rng: Medium (140 ft.)
Comp: V, S, M
SR: No
School: Conjuration
Effect:  Blinds creatures, outlines invisible creatures.
Source:  SpellsF-G.rtf
Target Area:   Creatures and objects within 10-ft.-radius spread
Caster Level:   4
* = Domain/Specialty Spell