Created using PCGen 5.16.0 on Aug 6, 2009

Nester True Neutral -81 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 6000 Halfling Small / 5 ft. 3' 1" 35 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 26 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
15 +2 15 +2
DEX
Dexterity
16 +3 16 +3
CON
Constitution
14 +2 14 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
8 -1 8 -1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
38




  
Walk 15 ft.
AC
Armour Class
23 : 22 : 12 = 10 + 9 + 2 + 1 + 1 + 0 + 0
50 -7 +1 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+4

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 0 = 0
+ 0.0
+ 0
  Balance DEX -4 = 3
+ 0.0
+ -7
  Bluff CHA -1 = -1
+ 0.0
+ 0
  Climb STR -3 = 2
+ 0.0
+ -5
  Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
  Diplomacy CHA -1 = -1
+ 0.0
+ 0
  Disguise CHA -1 = -1
+ 0.0
+ 0
  Escape Artist DEX -4 = 3
+ 0.0
+ -7
  Forgery INT 0 = 0
+ 0.0
+ 0
  Gather Information CHA -1 = -1
+ 0.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 0 = 3
+ 0.0
+ -3
  Intimidate CHA 6 = -1
+ 7.0
+ 0
  Jump STR -9 = 2
+ 0.0
+ -11
  Listen WIS 3 = 1
+ 0.0
+ 2
  Move Silently DEX -2 = 3
+ 0.0
+ -5
  Ride DEX 10 = 3
+ 7.0
+ 0
  Search INT 0 = 0
+ 0.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spot WIS 1 = 1
+ 0.0
+ 0
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR -12 = 2
+ 0.0
+ -14
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +4 + +2 + +0
+ +0
+ +1
+
Reflex
Dexterity
+5 = +1 + +3 + +0
+ +0
+ +1
+
Will
Wisdom
+3 = +1 + +1 + +0
+ +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+7 = +4
+ +2 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+8 = +4
+ +3 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+2 = +4
+ +2 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+7
1d2+2
20/x2
5 ft.

Shortbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30 ft.'
60 ft.'
120 ft.'
180 ft.'
240 ft.'
 Bonus +6
+6
+4
+2
+0
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

*Sword +1 (Short)
HAND TYPE SIZE CRITICAL REACH
Primary
P
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +7
+3
+7
+1
+3
-3
 Dam 1d6+5
1d6+4
1d6+6
1d6+5
1d6+5
1d6+4
 Special Properties  


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Full Plate +1 (Small)
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+9
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35


TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 6, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (50)
Equipped
1
7.5
2.5
 <b>Full Plate +1 (Small)</b>
Equipped
1
25
2650
 Outfit (Traveler's/Small)
Equipped
1
1.25
0
ITEM LOCATION QTY WT. COST
 Shield (Heavy/Metal/Small)
Equipped
1
7.5
20
 Shortbow
Carried
1
2
30
 <b>Sword +1 (Short)</b>
Equipped
1
2
2310
TOTAL WEIGHT CARRIED/VALUE   44 lbs. 5012.5 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Halfling
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
SPECIAL QUALITIES
+2 morale bonus on saving throws against fear
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Improved Initiative You get a +4 bonus on initiative checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract up to 4 from all melee attack rolls and add the same number to all melee damage rolls.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Focus (Sword (Short)) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Sword (Short)) You gain a +2 bonus on all damage rolls you make using the selected weapon.

Created using PCGen 5.16.0 on Aug 6, 2009