Created using PCGen 5.16.0 on Aug 6, 2009

Larry Neutral Good None 108 Character Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric4 6000 Human M / 5 ft. 5' 8" 180 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 21 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
13 +1 13 +1
CON
Constitution
18 +4 18 +4
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
18 +4 18 +4
CHA
Charisma
13 +1 13 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
44




  
Walk 20 ft.
AC
Armour Class
22 : 11 : 21 = 10 + 8 + 3 + 1 + 0 + 0 + 0
50 -7 +1 0  
TOTAL TOUCH FLAT BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 Escape ArtistDEX0.0-6  Move SilentlyDEX0.0-6 
 BalanceDEX0.0-6  ForgeryINT0.0 RideDEX0.0
 BluffCHA0.0 Gather InformationCHA0.0 SearchINT0.0
 ClimbSTR0.0-4  HealWIS7.011  Sense MotiveWIS0.0
 ConcentrationCON7.011  HideDEX0.0-6  SpellcraftINT7.0
 Concentration (Cast defensively)CON7.015  IntimidateCHA0.0 SpotWIS0.0
 Craft (Untrained)INT0.0 JumpSTR0.0-10  SurvivalWIS0.0
 DiplomacyCHA0.0 Knowledge (Religion)INT7.0 SwimSTR0.0-11 
 DisguiseCHA0.0 ListenWIS0.0 Use RopeDEX0.0
SPECIAL ATTACKS
Turn Undead
SPECIAL QUALITIES
Spontaneous casting - Cure spells
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Brew Potion, Combat Casting, Extra Turning, Shield Proficiency, Simple Weapon Proficiency
MONEY

 

 

PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Celestial, Common
SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
5
4+1
3+1
0
0
0
0
0
0
0
0:
Create Water (DC: ) ooo Cure Minor Wounds (DC: 14) ooo Detect Magic (DC: ) ooo 
Detect Poison (DC: ) ooo Guidance (DC: 14) ooo Inflict Minor Wounds (DC: 14) ooo 
Light (DC: ) ooo Mending (DC: 14) ooo Purify Food and Drink (DC: 14) ooo 
Read Magic (DC: ) ooo Resistance (DC: 14) ooo Virtue (DC: 14) ooo 
1:
Bane (DC: 15) ooo Bless (DC: ) ooo Bless Water (DC: 15) ooo 
Cause Fear (DC: 15) ooo Command (DC: 15) ooo Comprehend Languages (DC: ) ooo 
Cure Light Wounds (DC: 15) ooo **Cure Light Wounds (DC: 15) ooo Detect Chaos (DC: ) ooo 
Detect Evil (DC: ) ooo Detect Good (DC: ) ooo Detect Law (DC: ) ooo 
Detect Undead (DC: ) ooo Divine Favor (DC: ) ooo Doom (DC: 15) ooo 
Endure Elements (DC: 15) ooo **Endure Elements (DC: 15) ooo Entropic Shield (DC: ) ooo 
Hide from Undead (DC: 15) ooo Inflict Light Wounds (DC: 15) ooo Magic Stone (DC: 15) ooo 
Magic Weapon (DC: 15) ooo Obscuring Mist (DC: ) ooo Protection from Chaos (DC: 15) ooo 
Protection from Evil (DC: 15) ooo Protection from Law (DC: 15) ooo Remove Fear (DC: 15) ooo 
Sanctuary (DC: 15) ooo Shield of Faith (DC: 15) ooo Summon Monster I (DC: ) ooo 
2:
Aid (DC: ) ooo Align Weapon (DC: 16) ooo Augury (DC: ) ooo 
Bear's Endurance (DC: 16) ooo Bull's Strength (DC: 16) ooo Calm Emotions (DC: 16) ooo 
Consecrate (DC: ) ooo Cure Moderate Wounds (DC: 16) ooo **Cure Moderate Wounds (DC: 16) ooo 
Darkness (DC: ) ooo Delay Poison (DC: 16) ooo Eagle's Splendor (DC: 16) ooo 
Enthrall (DC: 16) ooo Find Traps (DC: ) ooo Gentle Repose (DC: 16) ooo 
*Heat Metal (DC: 16) ooo Hold Person (DC: 16) ooo Inflict Moderate Wounds (DC: 16) ooo 
Make Whole (DC: 16) ooo Owl's Wisdom (DC: 16) ooo Remove Paralysis (DC: 16) ooo 
Resist Energy (DC: 16) ooo Restoration, Lesser (DC: 16) ooo Shatter (DC: 16) ooo 
Shield Other (DC: 16) ooo Silence (DC: 16) ooo Sound Burst (DC: 16) ooo 
Spiritual Weapon (DC: ) ooo Status (DC: 16) ooo Summon Monster II (DC: ) ooo 
Undetectable Alignment (DC: 16) ooo Zone of Truth (DC: 16) ooo 
* = Domain/Specialty Spell 
SAVING THROWS TOTAL BASE STAT EPIC MAGIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +4 + +4 + +0 + +0
+ +0
+
Reflex
Dexterity
+2 = +1 + +1 + +0 + +0
+ +0
+
Will
Wisdom
+8 = +4 + +4 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMPORARY
MELEE
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+4 = +3
+ +1 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d3+3
20/x2

WEAPON
BONUS
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Mace +1 (Heavy)
+7
1d8+4
20/x2
Primary
0 ft.
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Full Plate
Heavy
+8
+1
-6
35







EQUIPMENT (73 lbs. - 76/153/230)
1 x Full Plate ()50  1 x Outfit (Explorer's) ()8  
1 x <b>Mace +1 (Heavy)</b> ()8  1 x <b>Shield +1 (Heavy/Metal)</b> ()15  
Cleric of None
Domain
Granted Power
Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Healing
You cast healing spells at +1 caster level.
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

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