Created using PCGen 5.16.0 on Aug 7, 2009

Jeff Neutral Good -93 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Illusionist4 6000 Gnome Small / 5 ft. 3' 2" 42 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 71 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
7 -2 7 -2
DEX
Dexterity
16 +3 16 +3
CON
Constitution
15 +2 15 +2
INT
Intelligence
19 +4 19 +4
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
19




  
Walk 20 ft.
AC
Armour Class
20 : 17 : 15 = 10 + 4 + 0 + 3 + 1 + 1 + 1
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+2

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 4 = 4
+ 0.0
+ 0
  Balance DEX 3 = 3
+ 0.0
+ 0
  Bluff CHA 0 = 0
+ 0.0
+ 0
  Climb STR -2 = -2
+ 0.0
+ 0
  Concentration CON 9 = 2
+ 7.0
+ 0
  Concentration (Cast defensively) CON 13 = 2
+ 7.0
+ 4
  Craft (Alchemy) INT 13 = 4
+ 7.0
+ 2
  Craft (Untrained) INT 4 = 4
+ 0.0
+ 0
  Diplomacy CHA 0 = 0
+ 0.0
+ 0
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX 3 = 3
+ 0.0
+ 0
  Forgery INT 4 = 4
+ 0.0
+ 0
  Gather Information CHA 0 = 0
+ 0.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 7 = 3
+ 0.0
+ 4
  Intimidate CHA 0 = 0
+ 0.0
+ 0
  Jump STR -8 = -2
+ 0.0
+ -6
  Knowledge (Arcana) INT 11 = 4
+ 7.0
+ 0
  Knowledge (Dungeoneering) INT 8 = 4
+ 4.0
+ 0
  Knowledge (Nature) INT 9 = 4
+ 5.0
+ 0
  Knowledge (The Planes) INT 9 = 4
+ 5.0
+ 0
  Listen WIS 3 = 1
+ 0.0
+ 2
  Move Silently DEX 3 = 3
+ 0.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 4 = 4
+ 0.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spellcraft INT 13 = 4
+ 7.0
+ 2
  Spot WIS 1 = 1
+ 0.0
+ 0
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR -2 = -2
+ 0.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +1 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +4 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+1 = +2
+ -2 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +2
+ +3 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
-4 = +2
+ -2 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+1
1d2-2
20/x2
5 ft.

*Club (Small)
HAND TYPE SIZE CRITICAL REACH
Primary
B
S
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +1
-3
+1
-5
-3
-9
 Dam 1d4-2
1d4-2
1d4-2
1d4-2
1d4-2
1d4-2
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d4-2 1d4-2 1d4-2 1d4-2 1d4-2
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Crossbow (Light/Small)
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30 ft.'
80 ft.'
160 ft.'
240 ft.'
320 ft.'
 Bonus +6
+6
+4
+2
+0
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 7, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 <b>Amulet of Natural Armor +1</b>
Equipped
1
0
2000
 Bolts, Crossbow (10)
Carried
1
1
1
 Club (Small)
Equipped
1
1.5
0
 Crossbow (Light/Small)
Carried
1
2
35
ITEM LOCATION QTY WT. COST
 <b>Ring of Protection +1</b>
Equipped
1
0
2000
 Spell Component Pouch
Carried
1
2
5
 Spellbook (Wizard's/Blank)
Carried
1
3
15
TOTAL WEIGHT CARRIED/VALUE   10.5 lbs. 4059 gp
WEIGHT ALLOWANCE
Light 17 Medium 35 Heavy 52

MONEY

 

 


PROHIBITED
Enchantment,Necromancy

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Draconic, Dwarven, Elven, Giant, Gnome
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Grapple, Quarterstaff, Spells(Ray), Unarmed Strike
SPECIAL QUALITIES
+4 Dodge bonus to Armor Class against monsters of the giant type
+1 racial bonus on attack rolls against kobolds and goblinoids
+2 racial bonus on saving throws against illusions
Speak with Animals (burrowing mammal only, duration 1 minute)
+2 bonus to Spellcraft when learning Illusion
Summon Familiar
FEATS
NAME DESCRIPTION
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Eschew Materials You can cast any spell that has a material component costing 1 gp or less without needing that component.
Scribe Scroll You can create a scroll of any spell that you know.

Created using PCGen 5.16.0 on Aug 7, 2009

Innate Spell-like Abilities
Speak with Burrowing Mammals
Save: None
Time: 1 standard action, 1/null
Duration: 1 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
Effect:  You can communicate with Burrowing Mammals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level: 1
Dancing Lights
Save: None
Time: 1 standard action, 1/null
Duration: 1 minute [D]
Rng: Medium (110 ft.)
Comp: V, S
SR: No
School: Evocation
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Caster Level: 1
Ghost Sound
DC: 10
Save: Will disbelief (if interacted with)
Time: 1 standard action, 1/null
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Illusion
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level: 1
Prestidigitation
DC: 10
Save: See text
Time: 1 standard action, 1/null
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level: 1


Created using PCGen 5.16.0 on Aug 7, 2009

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 4+1 3+1 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Caster Level:   4
Arcane Mark
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Caster Level:   4
Dancing Lights
Save: None
Time: 1 standard action
Duration: 1 minute [D]
Rng: Medium (110 ft.)
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Caster Level:   1
Detect Magic
Save: None
Time: 1 standard action
Duration: Concentration, up to 4 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   4
Detect Poison
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   4
Flare
DC: 14
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Caster Level:   4
* Ghost Sound
DC: 15
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level:   1
Light
Save: None
Time: 1 standard action
Duration: 40 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   4
Mage Hand
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (35 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Caster Level:   4
Mending
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   4
Message
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Medium (140 ft.)
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   4 creatures
Caster Level:   4
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Caster Level:   4
Prestidigitation
DC: 14
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   1
Ray of Frost
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
Caster Level:   4
Read Magic
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   4
Resistance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   4
LEVEL 1
Burning Hands
DC: 15
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 15 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  4d4 fire damage
Source:  SpellsA-B.rtf
Target Area:   Cone-shaped burst
Caster Level:   4
* Color Spray
DC: 16
Save: Will negates
Time: 1 standard action
Duration: Instantaneous; see text
Rng: 15 ft.
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Caster Level:   4
Expeditious Retreat
Save: None
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Your speed increases by 30 ft.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   4
Mage Armor
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   4
Magic Missile
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (140 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  2 missiles that do 1d4+1 damage each.
Source:  SpellsM-O.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Caster Level:   4
Protection from Evil
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   4
Shocking Grasp
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch delivers 4d6 electricity damage.
Source:  SpellsS.rtf
Target Area:   Creature or object touched
Caster Level:   4
* Ventriloquism
DC: 16
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Close (35 ft.)
Comp: V, F
SR: No
School: Illusion
☐☐☐
Effect:  Throws voice for 4 minutes.
Source:  SpellsT-Z.rtf
Target Area:   Intelligible sound, usually speech
Caster Level:   4
LEVEL 2
Acid Arrow
Save: None
Time: 1 standard action
Duration: 2 rounds
Rng: Long (560 ft.)
Comp: V, S, M, F
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack; 2d4 damage for 2 rounds.
Source:  SpellsA-B.rtf
Target Area:   One arrow of acid
Caster Level:   4
* Invisibility
DC: 17
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  Subject is invisible for 4 minutes or until it attacks.
Source:  SpellsH-L.rtf
Target Area:   You or a creature or object weighing no more than 400 lbs
Caster Level:   4
* Mirror Image
Save: None
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Personal; see text
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Creates decoy duplicates of you [1d4 +1, max 8].
Source:  SpellsM-O.rtf
Target Area:   You
Caster Level:   4
Scorching Ray
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  1 rays, ranged touch attack deals 4d6 fire damage.
Source:  SpellsS.rtf
Target Area:   1 rays
Caster Level:   4
* = Domain/Specialty Spell


Created using PCGen 5.16.0 on Aug 7, 2009

Racial Innate
Speak with Burrowing Mammals (DC:)
Dancing Lights (DC:)
Ghost Sound (DC:10)
Prestidigitation (DC:10)




Created using PCGen 5.16.0 on Aug 7, 2009

Spellbook (Wizard's/Blank)
Wizard
Level 0
Acid Splash (DC:)
Arcane Mark (DC:)
Dancing Lights (DC:)
Detect Magic (DC:)
Detect Poison (DC:)
Flare (DC:14)
* Ghost Sound (DC:15)
Light (DC:)
Mage Hand (DC:)
Mending (DC:14)
Message (DC:)
Open/Close (DC:14)
Prestidigitation (DC:14)
Ray of Frost (DC:)
Read Magic (DC:)
Resistance (DC:14)
Level 1
Burning Hands (DC:15)
* Color Spray (DC:16)
Expeditious Retreat (DC:)
Mage Armor (DC:15)
Magic Missile (DC:)
Protection from Evil (DC:15)
Shocking Grasp (DC:)
* Ventriloquism (DC:16)
Level 2
Acid Arrow (DC:)
* Invisibility (DC:17)
* Mirror Image (DC:)
Scorching Ray (DC:)
* = Domain/Specialty Spell

Created using PCGen 5.16.0 on Aug 7, 2009

Prepared Spells
Wizard
Level 0
Acid Splash (DC:)
Detect Magic (DC:)
* Ghost Sound (DC:15)
Light (DC:)
Prestidigitation (DC:14)
Level 1
Burning Hands (DC:15)
* Color Spray (DC:16)
Mage Armor (DC:15)
☐☐ Magic Missile (DC:)
Level 2
Acid Arrow (DC:)
* Invisibility (DC:17)
* Mirror Image (DC:)
Scorching Ray (DC:)
* = Domain/Specialty Spell