Created using PCGen 5.16.0 on Aug 6, 2009

Ionia Neutral Good -86 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Ranger4 6000 Half-Elf Medium / 5 ft. 5' 0" 129 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 27 Female ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
16 +3 16 +3
CON
Constitution
12 +1 12 +1
INT
Intelligence
11 +0 11 +0
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
24




  
Walk 30 ft.
AC
Armour Class
18 : 15 : 13 = 10 + 5 + 0 + 3 + 0 + 0 + 0
20 -1 +4 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+4

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 0 = 0
+ 0.0
+ 0
  Balance DEX 2 = 3
+ 0.0
+ -1
  Bluff CHA 0 = 0
+ 0.0
+ 0
  Climb STR 4 = 3
+ 2.0
+ -1
  Concentration CON 1 = 1
+ 0.0
+ 0
  Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
  Diplomacy CHA 2 = 0
+ 0.0
+ 2
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX 2 = 3
+ 0.0
+ -1
  Forgery INT 0 = 0
+ 0.0
+ 0
  Gather Information CHA 2 = 0
+ 0.0
+ 2
  Handle Animal CHA 7 = 0
+ 7.0
+ 0
  Heal WIS 2 = 2
+ 0.0
+ 0
  Hide DEX 2 = 3
+ 0.0
+ -1
  Intimidate CHA 0 = 0
+ 0.0
+ 0
  Jump STR 5 = 3
+ 3.0
+ -1
  Listen WIS 3 = 2
+ 0.0
+ 1
  Move Silently DEX 9 = 3
+ 7.0
+ -1
  Ride DEX 5 = 3
+ 0.0
+ 2
  Search INT 8 = 0
+ 7.0
+ 1
  Sense Motive WIS 2 = 2
+ 0.0
+ 0
  Spot WIS 10 = 2
+ 7.0
+ 1
  Survival WIS 9 = 2
+ 7.0
+ 0
  Survival (Find or follow tracks) WIS 11 = 2
+ 7.0
+ 2
  Swim STR 3 = 3
+ 2.0
+ -2
  Swim (Avoid taking nonlethal fatigue damage) STR 5 = 3
+ 2.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +4 + +1 + +0
+ +0
+ +0
+
Reflex
Dexterity
+7 = +4 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+3 = +1 + +2 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+7 = +4
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+7 = +4
+ +3 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+7
1d3+3
20/x2
5 ft.

*Longsword +1
HAND TYPE SIZE CRITICAL REACH
Primary
S
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +8
+8
+8
+4
+6
+4
 Dam 1d8+4
1d8+2
1d8+5
1d8+4
1d8+4
1d8+2
 Special Properties  

*Sword, Short
HAND TYPE SIZE CRITICAL REACH
Off-hand
P
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +7
+7
+7
+3
+5
+5
 Dam 1d6+3
1d6+1
1d6+3
1d6+3
1d6+3
1d6+1
 Special Properties  


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chain Shirt +1
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
20


TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 6, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 <b>Chain Shirt +1</b>
Equipped
1
25
1250
 <b>Longsword +1</b>
Equipped
1
4
2315
ITEM LOCATION QTY WT. COST
 Traveler's Outfit
Equipped
1
5
0
 Sword, Short
Equipped
1
2
10
TOTAL WEIGHT CARRIED/VALUE   31 lbs. 3575 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Elven
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
SPECIAL ATTACKS
Favored Enemy (Construct) (Ex) +2
SPECIAL QUALITIES
Animal Companion (Ex)
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects
Elven Blood
Two Weapon Fighting Combat Style
Wild Empathy (Ex) +6 (+2 on Magical Beasts)
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Endurance You gain a +4 bonus on checks relating to stamina or extended physical activity. Also, you may sleep in light or medium armor without becoming fatigued.
Improved Initiative You get a +4 bonus on initiative checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract up to 4 from all melee attack rolls and add the same number to all melee damage rolls.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Track To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.
Two-Weapon Fighting You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.

Created using PCGen 5.16.0 on Aug 6, 2009

Ranger Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 1 0 0 0
LEVEL 1
Alarm
Save: None
Time: 1 standard action
Duration: 4 hours [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Abjuration
☐☐☐
Effect:  Wards an area for 4 hours.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   2
Animal Messenger
Save: None; see text
Time: 1 standard action
Duration: 2 days
Rng: Close (30 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Sends a Tiny animal to a specific place.
Source:  SpellsA-B.rtf
Target Area:   One Tiny animal
Caster Level:   2
Calm Animals
DC: 13
Save: Will negates; see text
Time: 1 standard action
Duration: 2 minutes
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms 2d4 + 2 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Caster Level:   2
Charm Animal
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 hours
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one animal your friend.
Source:  SpellsC.rtf
Target Area:   One animal
Caster Level:   2
Delay Poison
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 2 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 2 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Detect Animals or Plants
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: Long (480 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects kinds of animals or plants.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Detect Poison
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   2
Detect Snares and Pits
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals natural or primitive traps.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Endure Elements
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Entangle
DC: 13
Save: Reflex partial; see text
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Long (480 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Caster Level:   2
Hide from Animals
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Animals can't perceive 2 subjects.
Source:  SpellsH-L.rtf
Target Area:   2 creatures touched
Caster Level:   2
Jump
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gets +[10*[floor1,3]] enhancement bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   2
Longstrider
Save: None
Time: 1 standard action
Duration: 2 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   2
Magic Fang
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  One natural weapon of subject creature gets +1 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   Living creature touched
Caster Level:   2
Pass without Trace
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 hours [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  2 subjects leaves no tracks.
Source:  SpellsP-R.rtf
Target Area:   2 creatures touched
Caster Level:   2
Read Magic
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   2
Resist Energy
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 20 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 0 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   2
Speak with Animals
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   2
Summon Nature's Ally I
Save: None
Time: 1 round
Duration: 2 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   2
* = Domain/Specialty Spell


Created using PCGen 5.16.0 on Aug 6, 2009

Prepared Spells
Ranger
Level 1
Speak with Animals (DC:)
* = Domain/Specialty Spell