Created using PCGen 5.16.0 on Aug 10, 2009

Goombella Chaotic Good 87 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Rogue4 6000 Human Medium / 5 ft. 5' 2" 121 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 18 Female ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
16 +3 16 +3
CON
Constitution
13 +1 13 +1
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
15 +2 15 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
20




  
Walk 30 ft.
AC
Armour Class
18 : 18 : 13 = 10 + 5 + 0 + 3 + 0 + 0 + 0
20 -1 +4 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX 4 = 3
+ 0.0
+ 1
  Bluff CHA 9 = 2
+ 7.0
+ 0
  Climb STR -1 = 0
+ 0.0
+ -1
  Concentration CON 1 = 1
+ 0.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 11 = 2
+ 7.0
+ 2
  Disguise CHA 9 = 2
+ 7.0
+ 0
  Disguise (Act in character) CHA 11 = 2
+ 7.0
+ 2
  Escape Artist DEX 2 = 3
+ 0.0
+ -1
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 9 = 2
+ 7.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 2 = 3
+ 0.0
+ -1
  Intimidate CHA 4 = 2
+ 0.0
+ 2
  Jump STR 1 = 0
+ 0.0
+ 1
  Listen WIS 1 = 1
+ 0.0
+ 0
  Move Silently DEX 9 = 3
+ 7.0
+ -1
  Open Lock DEX 10 = 3
+ 7.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 9 = 2
+ 7.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Sleight of Hand DEX 11 = 3
+ 7.0
+ 1
  Spot WIS 8 = 1
+ 7.0
+ 0
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR -2 = 0
+ 0.0
+ -2
  Tumble DEX 9 = 3
+ 7.0
+ -1
  Use Magic Device CHA 9 = 2
+ 7.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +1 + +1 + +0
+ +0
+ +0
+
Reflex
Dexterity
+7 = +4 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+2 = +1 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +3
+ +0 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+3 = +3
+ +0 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+6
1d3
20/x2
5 ft.

*Rapier +1
HAND TYPE SIZE CRITICAL REACH
Primary
P
M
18-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +7
+3
+7
+1
+3
-3
 Dam 1d6+1
1d6+1
1d6+1
1d6+1
1d6+1
1d6+1
 Special Properties  

Shortbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30 ft.'
60 ft.'
120 ft.'
180 ft.'
240 ft.'
 Bonus +6
+6
+4
+2
+0
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chain Shirt +1
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
20


TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 10, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (20)
Carried
1
3
1
 <b>Chain Shirt +1</b>
Equipped
1
25
1250
 Outfit (Traveler's)
Equipped
1
5
0
ITEM LOCATION QTY WT. COST
 <b>Rapier +1</b>
Equipped
1
2
2320
 Shortbow
Carried
1
2
30
 Thieves' Tools
Equipped
1
1
30
TOTAL WEIGHT CARRIED/VALUE   33 lbs. 3631 gp
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Dwarven, Elven
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
SPECIAL ATTACKS
Sneak Attack +2d6
SPECIAL QUALITIES
Evasion (Ex) If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save.
Trapfinding
Trap Sense Ability (Ex) +1
Uncanny Dodge (Ex) Dex bonus to AC
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Improved Initiative You get a +4 bonus on initiative checks.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Created using PCGen 5.16.0 on Aug 10, 2009