WEIGHT ALLOWANCE |
Light |
33 |
Medium |
66 |
Heavy |
100 |
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
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LANGUAGES |
Common, Dwarven, Elven
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PROFICIENCIES |
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
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SPECIAL ATTACKS |
Sneak Attack
+2d6 |
SPECIAL QUALITIES |
Evasion
(Ex)
If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. |
Trapfinding
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Trap Sense Ability
(Ex)
+1 |
Uncanny Dodge
(Ex)
Dex bonus to AC |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Improved Initiative |
You get a +4 bonus on initiative checks. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Weapon Finesse |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
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