Created using PCGen 5.16.0 on Aug 6, 2009

Andy Chaotic Good 101 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Rogue2 Wizard2 6000 Human Medium / 5 ft. 5' 9" 186 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
4 10000 17 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
17 +3 17 +3
CON
Constitution
15 +2 15 +2
INT
Intelligence
18 +4 18 +4
WIS
Wisdom
7 -2 7 -2
CHA
Charisma
12 +1 12 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27




  
Walk 30 ft.
AC
Armour Class
18 : 15 : 14 = 10 + 4 + 0 + 3 + 0 + 0 + 1
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+2

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 4 = 4
+ 0.0
+ 0
  Balance DEX 5 = 3
+ 0.0
+ 2
  Bluff CHA 6 = 1
+ 5.0
+ 0
  Climb STR 3 = 3
+ 0.0
+ 0
  Concentration CON 7 = 2
+ 5.0
+ 0
  Concentration (Cast defensively) CON 11 = 2
+ 5.0
+ 4
  Craft (Untrained) INT 4 = 4
+ 0.0
+ 0
  Diplomacy CHA 5 = 1
+ 0.0
+ 4
  Disguise CHA 6 = 1
+ 5.0
+ 0
  Disguise (Act in character) CHA 8 = 1
+ 5.0
+ 2
  Escape Artist DEX 3 = 3
+ 0.0
+ 0
  Forgery INT 4 = 4
+ 0.0
+ 0
  Gather Information CHA 6 = 1
+ 5.0
+ 0
  Heal WIS -2 = -2
+ 0.0
+ 0
  Hide DEX 8 = 3
+ 5.0
+ 0
  Intimidate CHA 3 = 1
+ 0.0
+ 2
  Jump STR 5 = 3
+ 0.0
+ 2
  Knowledge (Arcana) INT 7 = 4
+ 3.0
+ 0
  Listen WIS 3 = -2
+ 5.0
+ 0
  Move Silently DEX 8 = 3
+ 5.0
+ 0
  Open Lock DEX 8 = 3
+ 5.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 9 = 4
+ 5.0
+ 0
  Sense Motive WIS 3 = -2
+ 5.0
+ 0
  Sleight of Hand DEX 10 = 3
+ 5.0
+ 2
  Spellcraft INT 9 = 4
+ 5.0
+ 0
  Spot WIS 3 = -2
+ 5.0
+ 0
  Survival WIS -2 = -2
+ 0.0
+ 0
  Swim STR 3 = 3
+ 0.0
+ 0
  Tumble DEX 8 = 3
+ 5.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +0 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+6 = +3 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+1 = +3 + -2 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+5
1d3+3
20/x2
5 ft.

*Rapier +1
HAND TYPE SIZE CRITICAL REACH
Primary
P
M
18-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+2
+6
+0
+2
-4
 Dam 1d6+4
1d6+2
1d6+5
1d6+4
1d6+4
1d6+2
 Special Properties  

Shortbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30 ft.'
60 ft.'
120 ft.'
180 ft.'
240 ft.'
 Bonus +5
+5
+3
+1
-1
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 


HAND TYPE SIZE CRITICAL REACH



/x
ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.0 on Aug 6, 2009

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (20)
Carried
1
3
1
 Outfit (Explorer's)
Equipped
1
8
0
 <b>Rapier +1</b>
Equipped
1
2
2320
 <b>Ring of Protection +1</b>
Equipped
1
0
2000
ITEM LOCATION QTY WT. COST
 Shortbow
Carried
1
2
30
 Spellbook (Wizard's/Blank)
Carried
1
3
15
 Thieves' Tools
Carried
1
1
30
TOTAL WEIGHT CARRIED/VALUE   11 lbs. 4396 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

MONEY

 

 


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Dwarven, Elven, Sylvan
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
SPECIAL ATTACKS
Sneak Attack +1d6
SPECIAL QUALITIES
Evasion (Ex) If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save.
Summon Familiar
Trapfinding
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Eschew Materials You can cast any spell that has a material component costing 1 gp or less without needing that component.
Scribe Scroll You can create a scroll of any spell that you know.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Created using PCGen 5.16.0 on Aug 6, 2009

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 3 0 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Caster Level:   2
Arcane Mark
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Caster Level:   2
Dancing Lights
Save: None
Time: 1 standard action
Duration: 2 minute [D]
Rng: Medium (120 ft.)
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Caster Level:   2
Daze
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (30 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
Caster Level:   2
Detect Magic
Save: None
Time: 1 standard action
Duration: Concentration, up to 2 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Detect Poison
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   2
Disrupt Undead
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 1d6 damage to one undead.
Source:  SpellsD-E.rtf
Target Area:   Ray
Caster Level:   2
Flare
DC: 14
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Caster Level:   2
Ghost Sound
DC: 14
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 2 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level:   2
Light
Save: None
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   2
Mage Hand
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Caster Level:   2
Mending
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   2
Message
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Medium (120 ft.)
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   2 creatures
Caster Level:   2
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Caster Level:   2
Prestidigitation
DC: 14
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   2
Ray of Frost
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
Caster Level:   2
Read Magic
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   2
Resistance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   2
Touch of Fatigue
DC: 14
Save: Fortitude negates
Time: 1 standard action
Duration: 2 rounds
Rng: Touch
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack fatigues target.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   2
LEVEL 1
Burning Hands
DC: 15
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 15 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  2d4 fire damage
Source:  SpellsA-B.rtf
Target Area:   Cone-shaped burst
Caster Level:   2
Charm Person
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 2 hours
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
Target Area:   One humanoid creature
Caster Level:   2
Expeditious Retreat
Save: None
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Your speed increases by 30 ft.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   2
Mage Armor
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   2
Magic Missile
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (120 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  1 missiles that do 1d4+1 damage each.
Source:  SpellsM-O.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Caster Level:   2
Obscuring Mist
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   2
Shocking Grasp
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch delivers 2d6 electricity damage.
Source:  SpellsS.rtf
Target Area:   Creature or object touched
Caster Level:   2
* = Domain/Specialty Spell


Created using PCGen 5.16.0 on Aug 6, 2009

Spellbook (Wizard's/Blank)
Wizard
Level 0
Acid Splash (DC:)
Arcane Mark (DC:)
Dancing Lights (DC:)
Daze (DC:14)
Detect Magic (DC:)
Detect Poison (DC:)
Disrupt Undead (DC:)
Flare (DC:14)
Ghost Sound (DC:14)
Light (DC:)
Mage Hand (DC:)
Mending (DC:14)
Message (DC:)
Open/Close (DC:14)
Prestidigitation (DC:14)
Ray of Frost (DC:)
Read Magic (DC:)
Resistance (DC:14)
Touch of Fatigue (DC:14)
Level 1
Burning Hands (DC:15)
Charm Person (DC:15)
Expeditious Retreat (DC:)
Mage Armor (DC:15)
Magic Missile (DC:)
Obscuring Mist (DC:)
Shocking Grasp (DC:)
* = Domain/Specialty Spell

Created using PCGen 5.16.0 on Aug 6, 2009

Prepared Spells
Wizard
Level 0
Acid Splash (DC:)
Light (DC:)
Mage Hand (DC:)
Prestidigitation (DC:14)
Level 1
Charm Person (DC:15)
Mage Armor (DC:15)
Magic Missile (DC:)
* = Domain/Specialty Spell