EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
COST |
Arrows (20)
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
|
Carried
|
1
|
3
|
1
|
Outfit (Explorer's)
|
Equipped
|
1
|
8
|
0
|
<b>Rapier +1</b>
|
Equipped
|
1
|
2
|
2320
|
<b>Ring of Protection +1</b>
|
Equipped
|
1
|
0
|
2000
|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
Shortbow
|
Carried
|
1
|
2
|
30
|
Spellbook (Wizard's/Blank)
|
Carried
|
1
|
3
|
15
|
Thieves' Tools
|
Carried
|
1
|
1
|
30
|
TOTAL WEIGHT CARRIED/VALUE |
11 lbs. |
4396 gp |
|
|
WEIGHT ALLOWANCE |
Light |
76 |
Medium |
153 |
Heavy |
230 |
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
|
LANGUAGES |
Common, Dwarven, Elven, Sylvan
|
PROFICIENCIES |
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
|
SPECIAL ATTACKS |
Sneak Attack
+1d6 |
SPECIAL QUALITIES |
Evasion
(Ex)
If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. |
Summon Familiar
|
Trapfinding
|
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Combat Casting |
You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Eschew Materials |
You can cast any spell that has a material component costing 1 gp or less without needing that component. |
Scribe Scroll |
You can create a scroll of any spell that you know. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
|
LEVEL 0 |
Acid Splash
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Orb deals 1d3 acid damage.
|
Source: SpellsA-B.rtf
|
Target Area: One missile of acid
|
Caster Level: 2
|
Arcane Mark
|
|
Save: None
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: 0 ft.
|
Comp: V, S
|
SR: No
|
School: Universal
|
☐☐☐ |
Effect: Inscribes a personal rune [visible or invisible].
|
Source: SpellsA-B.rtf
|
Target Area: One personal rune or mark, all of which must fit within 1 sq. ft.
|
Caster Level: 2
|
Dancing Lights
|
|
Save: None
|
Time: 1 standard action
|
Duration: 2 minute [D]
|
Rng: Medium (120 ft.)
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Creates torches or other lights.
|
Source: SpellsD-E.rtf
|
Target Area: Up to four lights, all within a 10- ft.-radius area
|
Caster Level: 2
|
Daze
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: Close (30 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Humanoid creature of 4 HD or less loses next action.
|
Source: SpellsD-E.rtf
|
Target Area: One humanoid creature of 4 HD or less
|
Caster Level: 2
|
Detect Magic
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 2 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Detects spells and magic items within 60 ft.
|
Source: SpellsD-E.rtf
|
Target Area: Cone-shaped emanation
|
Caster Level: 2
|
Detect Poison
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Detects poison in one creature or small object.
|
Source: SpellsD-E.rtf
|
Target Area: One creature, one object, or a 5-ft. cube
|
Caster Level: 2
|
Disrupt Undead
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Deals 1d6 damage to one undead.
|
Source: SpellsD-E.rtf
|
Target Area: Ray
|
Caster Level: 2
|
Flare
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Dazzles one creature [-1 on attack rolls].
|
Source: SpellsF-G.rtf
|
Target Area: Burst of light
|
Caster Level: 2
|
Ghost Sound
|
DC: 14
|
Save: Will disbelief (if interacted with)
|
Time: 1 standard action
|
Duration: 2 rounds [D]
|
Rng: Close (30 ft.)
|
Comp: V, S, M
|
SR: No
|
School: Illusion
|
☐☐☐ |
Effect: Figment sounds.
|
Source: SpellsF-G.rtf
|
Target Area: Illusory sounds
|
Caster Level: 2
|
Light
|
|
Save: None
|
Time: 1 standard action
|
Duration: 20 minutes [D]
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Object shines like a torch.
|
Source: SpellsH-L.rtf
|
Target Area: Object touched
|
Caster Level: 2
|
Mage Hand
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: 5-pound telekinesis.
|
Source: SpellsM-O.rtf
|
Target Area: One nonmagical, unattended object weighing up to 5 lb.
|
Caster Level: 2
|
Mending
|
DC: 14
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Makes minor repairs on an object.
|
Source: SpellsM-O.rtf
|
Target Area: One object of up to 1 lb.
|
Caster Level: 2
|
Message
|
|
Save: None
|
Time: 1 standard action
|
Duration: 20 minutes
|
Rng: Medium (120 ft.)
|
Comp: V, S, F
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Whispered conversation at distance.
|
Source: SpellsM-O.rtf
|
Target Area: 2 creatures
|
Caster Level: 2
|
Open/Close
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V, S, F
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Opens or closes small or light things.
|
Source: SpellsM-O.rtf
|
Target Area: Object weighing up to 30 lb. or portal that can be opened or closed
|
Caster Level: 2
|
Prestidigitation
|
DC: 14
|
Save: See text
|
Time: 1 standard action
|
Duration: 1 hour
|
Rng: 10 ft.
|
Comp: V, S
|
SR: No
|
School: Universal
|
☐☐☐ |
Effect: Performs minor tricks.
|
Source: SpellsP-R.rtf
|
Target Area: See text
|
Caster Level: 2
|
Ray of Frost
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Ray deals 1d3 cold damage.
|
Source: SpellsP-R.rtf
|
Target Area: Ray
|
Caster Level: 2
|
Read Magic
|
|
Save: None
|
Time: 1 standard action
|
Duration: 20 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Read scrolls and spellbooks.
|
Source: SpellsP-R.rtf
|
Target Area: You
|
Caster Level: 2
|
Resistance
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject gains +1 on saving throws.
|
Source: SpellsP-R.rtf
|
Target Area: Creature touched
|
Caster Level: 2
|
Touch of Fatigue
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 2 rounds
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Touch attack fatigues target.
|
Source: SpellsT-Z.rtf
|
Target Area: Creature touched
|
Caster Level: 2
|
LEVEL 1 |
Burning Hands
|
DC: 15
|
Save: Reflex half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 15 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: 2d4 fire damage
|
Source: SpellsA-B.rtf
|
Target Area: Cone-shaped burst
|
Caster Level: 2
|
Charm Person
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 2 hours
|
Rng: Close (30 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Makes one person your friend.
|
Source: SpellsC.rtf
|
Target Area: One humanoid creature
|
Caster Level: 2
|
Expeditious Retreat
|
|
Save: None
|
Time: 1 standard action
|
Duration: 2 minutes [D]
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Your speed increases by 30 ft.
|
Source: SpellsD-E.rtf
|
Target Area: You
|
Caster Level: 2
|
Mage Armor
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 2 hours [D]
|
Rng: Touch
|
Comp: V, S, F
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Gives subject +4 armor bonus.
|
Source: SpellsM-O.rtf
|
Target Area: Creature touched
|
Caster Level: 2
|
Magic Missile
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (120 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: 1 missiles that do 1d4+1 damage each.
|
Source: SpellsM-O.rtf
|
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
|
Caster Level: 2
|
Obscuring Mist
|
|
Save: None
|
Time: 1 standard action
|
Duration: 2 minutes
|
Rng: 20 ft.
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Fog surrounds you.
|
Source: SpellsM-O.rtf
|
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
|
Caster Level: 2
|
Shocking Grasp
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Touch delivers 2d6 electricity damage.
|
Source: SpellsS.rtf
|
Target Area: Creature or object touched
|
Caster Level: 2
|
* = Domain/Specialty Spell |